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Computerstunt.nl | Onderdelen: Videokaarten | AGP VGAkaart HD3650 512 mb !!
AGP VGAkaart HD3650 512 mb !!
Schaarse kaart, AGP kaarten worden bijna niet gemaakt... en dan met een vrij nieuwe chipset als de ATI 3650...
| Model | |
| Brand | POWERCOLOR |
| Model | AG3650 512MD2-V3 |
| Interface | |
| Interface | AGP 8X |
| Chipset | |
| Chipset Manufacturer | ATI |
| GPU | Radeon HD 3650 |
| Core Clock | 600MHz |
| Stream Processors | 120 Stream Processing Units |
| Memory | |
| Memory Clock | 800MHz |
| Memory Size | 512MB |
| Memory Interface | 64-bit |
| Memory Type | DDR2 |
| 3D API | |
| DirectX | DirectX 10.1 |
| OpenGL | OpenGL 2.0 |
| Ports | |
| D-SUB | 1 x D-SUB |
| DVI | 1 x DVI |
| TV-Out | HDTV / S-Video Out |
| General | |
| RAMDAC | 400 MHz |
| Max Resolution | 2560 x 1600 |
| CrossFire Supported | No |
| Cooler | With Fan |
| Dual-Link DVI Supported | Yes |
| HDCP Ready | Yes |
Supersnelle AGP-videokaart. Ideaal als upgrade voor een systeem dat niet over PCI-Express beschikt. De kaart beschikt over VGA, DVI-I en TV-out aansluitingen.
Eigenschappen:
- 378 million transistors on 55nm fabrication process
- AGP 8X interface
- 64-bit DDR2 memory interface
- Ring Bus Memory Controller
- Fully distributed design with 256-bit internal ring bus for memory reads and writes
- MicrosoftR DirectXR 10.1 support
- Shader Model 4.1
- 32-bit floating point texture filtering
- Indexed cube map arrays
- Independent blend modes per render target
- Pixel coverage sample masking
- Read/write multi-sample surfaces with shaders
- Gather4 texture fetching
- Unified Superscalar Shader Architecture
- 120 stream processing units
- Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
- Common instruction set and texture unit access supported for all types of shaders
- Dedicated branch execution units and texture address processors
- 128-bit floating point precision for all operations
- Command processor for reduced CPU overhead
- Shader instruction and constant caches
- Up to 40 texture fetches per clock cycle
- Up to 128 textures per pixel
- Fully associative multi-level texture cache design
- DXTC and 3Dc+ texture compression
- High resolution texture support (up to 8192 x 8192)
- Fully associative texture Z/stencil cache designs
- Double-sided hierarchical Z/stencil buffer
- Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
- Lossless Z & stencil compression (up to 128:1)
- Lossless color compression (up to 8:1)
- 8 render targets (MRTs) with anti-aliasing support
- Physics processing support
- 120 stream processing units
- Dynamic Geometry Acceleration
- High performance vertex cache
- Programmable tessellation unit
- Accelerated geometry shader path for geometry amplification
- Memory read/write cache for improved stream output performance
- Anti-aliasing features
- Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
- Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
- Adaptive super-sampling and multi-sampling
- Temporal anti-aliasing
- Gamma correct
- Super AA (ATI CrossFire? configurations only)
- All anti-aliasing features compatible with HDR rendering
- Texture filtering features
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
- 128-bit floating point HDR texture filtering
- Bicubic filtering
- sRGB filtering (gamma/degamma)
- Percentage Closer Filtering (PCF)
- Depth & stencil texture (DST) format support
- Shared exponent HDR (RGBE 9:9:9:5) texture format support
- OpenGL 2.0 support
- ATI Avivo? HD Video and Display Platform
- Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
- High definition (HD) playback of both Blu-ray and HD DVD formats
- Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
- Motion compensation and IDCT
- Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
Prijs: € 49










